You know how sometimes you have a great idea in a dream? Like the idea for a great novel or an amazing invention? Then, when you wake up and tell it to someone, you realize how really, really dumb it actually is? Well one night I invented a card game in my sleep, and when I woke up it still worked. In the dream I was playing cards with a group of friends and when I woke up I could remember an almost complete set of rules of play. There were a very few minor details that I had to flesh out, but otherwise the rules below are the ones that we used in the dream. For the obvious reason, I call the game “Dream” or sometimes “Dream 21”.
Thanks to Neil for helping write out the rules after I taught him the game, and for suggesting the “draw 2 cards” rule that definitely adds to the game.
Overview
- Dream is played with a standard deck of 52 playing cards (The jokers are not used).
- Paper and pencil (or some other means of score keeping) are also required.
- They are playing the first card of the trick.
- There are no cards remaining on the draw pile.
- They are playing a card that brings the total to exactly 21.
- If a player adds a card to the play pile that brings the total to exactly 21, the previous player (to his right) must take the trick and the player who brought the total to 21 plays the first card of the next trick (without having to draw first)
- If, after drawing a card, a player does not have a card low enough to play without making the total exceed 21, then that player must take the trick and the previous player to the right of the player who took the trick plays the first card of the next trick. (Again, without drawing first)